About (and other allegations)

Rogue pedagogue. Constructive chaos enthusiast. Allergic to boring.

I design learning experiences for humans — especially the kind that get you building first, understanding second, and smiling the whole time.

Bio

I’m Mark Calleja (MrC). I work at the intersection of learning design, creative technology, and facilitation — turning computing concepts into projects people actually want to try. If there’s a way to make something clearer, kinder, and more playful, I will find it.

My philosophy is simple: treat curiosity like a renewable resource, make the first step tiny and irresistible, and give learners permission to tinker. Think Mary Poppins’ “find the game” principle — but with more swearing (internally) and fewer referees.

I’ve also been a Dungeons & Dragons DM for 30 years, and I’m currently in year six of an ongoing weekly campaign. That long-form storytelling practice shapes how I teach and train: design for momentum, meet people where they are, reward creative risk-taking, and keep every session purposeful, collaborative, and memorable.

Headshot of Mark Calleja

Modus operandi

Build first, explain later

I design activities that let people win quickly, then reverse‑engineer why it worked. It’s learning. It’s science. It’s a tiny bit of mischief.

Engagement with teeth

Not “edutainment”. Just clear goals, meaningful choice, and that very specific joy of figuring something out.

Collaboration, not commandments

I love working with educators, digital teams, brand folks, community volunteers, and anyone who cares about learners more than their own ego.