Build first, explain later
I design activities that let people win quickly, then reverse‑engineer why it worked. It’s learning. It’s science. It’s a tiny bit of mischief.
I design learning experiences for humans — especially the kind that get you building first, understanding second, and smiling the whole time.
Bio
I’m Mark Calleja (MrC). I work at the intersection of learning design, creative technology, and facilitation — turning computing concepts into projects people actually want to try. If there’s a way to make something clearer, kinder, and more playful, I will find it.
My philosophy is simple: treat curiosity like a renewable resource, make the first step tiny and irresistible, and give learners permission to tinker. Think Mary Poppins’ “find the game” principle — but with more swearing (internally) and fewer referees.
I’ve also been a Dungeons & Dragons DM for 30 years, and I’m currently in year six of an ongoing weekly campaign. That long-form storytelling practice shapes how I teach and train: design for momentum, meet people where they are, reward creative risk-taking, and keep every session purposeful, collaborative, and memorable.
Modus operandi
I design activities that let people win quickly, then reverse‑engineer why it worked. It’s learning. It’s science. It’s a tiny bit of mischief.
Not “edutainment”. Just clear goals, meaningful choice, and that very specific joy of figuring something out.
I love working with educators, digital teams, brand folks, community volunteers, and anyone who cares about learners more than their own ego.