AI & Social Media
Now on Experience AI · Ages 8–12
Shortlisted for the QS Reimagine Education Awards.
My AI & Social Media unit is now out in the world through Experience AI. Developed at the Raspberry Pi Foundation with Digital Moment, it gives children three lessons in taking a social media feed apart: explore how it changes, investigate engagement bait, then design a post that competes for attention.
The classroom lab is Somekone, a social media simulation developed by Finland’s Generation AI project. Pupils interact with posts, compare feeds and use shared visualisations to investigate the patterns their actions leave behind. A click made out of curiosity, amusement or irritation still becomes data. The system records the action; it does not know the reason. That distinction gives the discussion somewhere useful to go.
The learning design starts with something worth noticing. Experience first, then notice, describe and interpret. By the time pupils are making their own engagement bait, they have evidence to discuss: what attracts a reaction, how popularity differs from accuracy, and whose choices shape the system. There is plenty to argue about, without anyone needing a real social media account.
Lesson plans, slides and facilitation guidance help teachers turn that conversation into learning, with assessment built around what pupils can notice and explain. It is the part of learning design I keep coming back to: make the experience compelling, then give teachers enough structure to make it travel.
Mark has helped put a social media feed in a classroom where children can inspect what it is doing. The resulting three-lesson unit, developed at the Raspberry Pi Foundation with Digital Moment, is now available through Experience AI. His habit of making invisible systems available for questioning has acquired distribution.
The apparatus is Somekone, the classroom simulation developed by Finland’s Generation AI project. Pupils react to posts, watch their feeds change and compare the evidence. Eventually, somebody notices that clicking because something is irritating still counts as clicking. The system has recorded an action. It has not received the accompanying internal monologue. Humans tend to find this distinction personally relevant.
They then investigate engagement bait and make some of their own. This gives them practical grounds for discussing attention, accuracy and the human decisions behind a feed. No real social media account is required. The machinery can be examined without signing the children up to it, which seems an inconveniently sensible arrangement.
Teachers get plans, slides and guidance for listening to the thinking as it happens. Mark calls the progression “notice, describe, interpret”. I recognise it as the point at which users begin asking systems awkward questions. An awards shortlist suggests that somebody has decided to encourage him.